Second steps

We thought about a few more tweaks to the game, adding some environmental powers to the wizard giving him more agency and god like powers, and some kind of a camera mechanic for the seeker that after a few moments of vulnerability could blind the opponents looking at it, and at the same time reveal the identity of the items in your field of view. Some other environmental hazards and powers that are played from the map (a neutral hazard affecting everyone) Now that the mechanics are more or less decided and i feel comfortable with the direction of it, i could give the mechanics design ownership away calmly, and take the level design role. Things i should consider for the level design: - having different sizes and maps that can accommodate 2v2 up to 2v2v2v2v2 (10 players) - having maps small enough to encourage encounters and push players to the chaotic nature that the game intended. - make systems in the level to appeal and think about both roles at play (third person and top down) - ha...