Posts

Showing posts from February, 2025

Second steps

Image
We thought about a few more tweaks to the game, adding some environmental powers to the wizard giving him more agency and god like powers, and some kind of a camera mechanic for the seeker that after a few moments of vulnerability could blind the opponents looking at it, and at the same time reveal the identity of the items in your field of view. Some other environmental hazards and powers that are played from the map (a neutral hazard affecting everyone) Now that the mechanics are more or less decided and i feel comfortable with the direction of it, i could give the mechanics design ownership away calmly, and take the level design role. Things i should consider for the level design: - having different sizes and maps that can accommodate 2v2 up to 2v2v2v2v2 (10 players) - having maps small enough to encourage encounters and push players to the chaotic nature that the game intended. - make systems in the level to appeal and think about both roles at play (third person and top down) - ha...

Project First Steps

Image
  Project First Steps Ideation. when thinking of a multiplayer game, I automatically think about the other players as the main mechanic, as the something extra that makes the game interesting. For making the human part with the most impact as possible, we wanted the player to both cooperate with a human and compete with a human, so some sort of co-op PvP. to make the cooperation as meaningful as possible we wanted to make the players dependent on one another in some way. I thought about rally racers as an inspiration, for 2 people with very different capabilities and roles that depend on each other in order to to achieve their common goal.  we where then trying to take inspiration of other cooperation multiplayer games like "It Takes Two" and "Operation Tango". i thought of a concept to maximize the dependency of the players on each other. lets say the game objective of the game is to collect coins, what if one player could see but couldn't collect it while the ...