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Showing posts from March, 2025

Fourth Steps

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 Dog Park I worked with Arti on refining the textures of the Dog park level.  from this  to This:                                                                                City Level           the city level will be the mouse themed level. it takes inspiration from cities like Mario odyssey  new kong. I want to give the feel of a lively city and a moderately busy street.           the obstacle for the wizards will be the cars where the pets can go under and the wizards cant see. for the environmental hazard will realistically be cars passing through the street and crushing (disabling momentarily) pets they hit, adding a challenge and something to be careful about for the p...

Third steps

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 Dog Park Level. from the made decisions it seems like a dog park level coul fit perfectly to our games needs: - fitting the theme. - having different equipment that can serve as obstacles both horizontally and vertically serving the              purpose of being relevant for both the pet and the wizard - special gate mechanism, could serve as an environmental obstacle the wizards can control. I started to gather some references for a dog park to get inspiration from their equipments.  then i thought looked up different gate mechanics, there's one in which you have 2 gates with a neutral zone in between to manage the in and outs of the dogs with the buffer zone. another mechanic i thought could be usefull for our game is the one way gates. that made me think, what if the map will be cut to different areas, and the areas are connected by one side doors, the pet can only push the door in if its set to the right direction, while the wizard ...