Final Steps – SFX and Spawn Logic

SFX I started the sound design. I wanted a theme that will have the energy i wanted for the game, and sense I'm not a musician I went to AI to create a sample, I tried many different music generators and finally I found something i liked with Suno.com . I took it to audacity and tweaked it to be a bit more versatile and loop correctly. over the theme i want to add an ambient for each level to reflect the location but also the animal that corresponds to the level, so i hopped on free sound and got all kinds of sound effects for each level. the horse arena the dog park and the city. i combined and mixed them in audacity ( Editing loopable theme music and layered ambiance in Audacity for the Dog Park level.) Food Spawning to help with the food spawning logic in the levels we decided to put predetermined positions that the algorithm will choose to randomly spawn over (food and mines). we have a maximum of 5 teams per match and each team has 5 food to collect and about 2 m...